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Battleground Fantasy Warfare

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What is Battleground: Fantasy Warfare?

Battleground: Fantasy Warfare is a point-based miniatures game – but without the miniatures! Battleground uses cards rather than painted models to represent your forces. This means a much lower price as well as easier transportation and setup, but don’t be fooled – this is not a “light” war game or a CCG. Battleground is a serious war game that will challenge you at every step, from army design and deployment to tactical maneuvers and command decisions until battle’s end.

Battleground focuses on the following aspects of Fantasy Medieval Warfare:

  • Command Realism
    Battleground uses a command action system to portray the experience of a general with limited time and imperfect soldiers. Instead of micro-managing every unit’s move as with most miniatures games, in Battleground you give your units standing orders which they will then carry out as best they can.
  • Unit Cards
    Battleground uses unit cards to represent troops. Each card has an above-view shot of the unit that remains face-up during play and causes the battlefield view to take shape. Near the unit’s back rank is its stat bar, including the damage squares you will use to keep track of wounds received during battle. On the reverse side is a close-up shot of your unit, along with rules text, equipment and, space permitting, flavor text.
  • Combat!
    Resolving combat is straightforward and requires no lookup tables.
    Damage is marked off on the defending unit’s damage squares. Mark off squares directly on the card (from left to right) with a dry-erase marker or wax pencil as your units take damage. The color of your remaining squares tells you the condition and morale of each unit, and tells you when a unit needs to take rout checks.
  • Command Cards
    Command cards aren’t new orders; rather, they represent your ability to inspire and lead your troops. Most command cards provide small combat boosts – for example, Might gives one of your attacking units an extra attack die and increases its power by one. Each faction has its own Command deck that reflects its particular style.

For less than $30.00 you get the rules, command cards, and all the miniatures cards you need to fight epic sized battles!

Men of Hawksfold Starter
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The Men of Hawkshold are Battleground’s first human army.  The Hawks, as they are commonly known, are well-trained and highly disciplined.  As General of a Hawk army, you have a broad range of infantry troops at your disposal, ranging from inexpensive (but highly unreliable) peasant mobs to foot knights with sword and shield or two-handed greatswords.  Your pikemen are particularly skilled at fighting enemy cavalry and large monsters and your longbowmen are without peer as ranged attackers.  You also have the widest range of cavalry units, from lightning-fast scouts to knights in plate mail astride barded warhorses.

The Hawk army’s special ability is Bravery – you inspire your troops to fight even when death seems imminent.  For one command action you can increase a unit’s courage by three.  Bravery lasts until the unit rolls above its base courage during a rout check.

Starter Deck

Basic Rulebook
Command Cards (30)
Reference Cards (2)
Light Cavalry (1)
Longbowmen (1)
Militia (2)   
Peasant Mob (3)
Scouts (2)
Spearmen (2) 
Swordsmen (2)



Men of Hawksfold Reinforcements
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Reinforcement Deck

Advanced Rulebook
Bowmen (5)
Great Swordsmen (3)
Heavy Infantry (3)
Light Cavalry (3)
Longbowmen (3)
Militia (6)
Peasant Mob (5)
Scouts (3)
Spearmen (4)
Swordsmen (5)
Knights (4)
Pikemen (6)



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The Elves of Ravenwood are a faction of wood elves, imbued with the magic of forest spirits. Ravenwood’s elves are highly skilled but generally unarmored, making them hard to hit but vulnerable to damage. As a commander of Ravenwood, you have a large number of allied forces ready to join your army, ranging from tiny Brownies to mighty Treants and Centaur cavalry.Some elves have bonded closely with the bears and wolves of Ravenwood and have taken on part of their animal’s nature over generations.

Their familiar animals are also ready to do battle at your side, although your ability to control them will be greatly limited unless your army also contains a unit of the appropriate ‘Kin’. The Ravenwood army ability uses Spirit Guidance to make their weapons strike true. Spend one Command Action to mark the Spirit Guidance icon on a unit’s stat bar; you may then erase that mark at any time to turn a single attack die into a 2.

Starter Deck

Basic Rulebook
Command Cards (30)
Reference Cards (2)
Abomination (2)
Death Knights (1)
Ghoul Pack (2)
Skeleton Bowmen (3)
Skeleton Cavalry (2)
Skeleton Horde (2)
Skeleton Spearmen (2)
Skeleton Trolls (1)
Zombies (2)
Zombie Trolls (1)





Undead Reinforcements
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Reinforcement Deck

Advanced Rulebook
Abomination (3)
Death Knights (3)
Ghoul Pack (4)
Skeleton Bowmen (5)
Skeleton Cavalry (4)
Skeleton Horde (5)
Skeleton Spearmen (4)
Skeleton Trolls (3)
Zombies (6)
Zombie Trolls (3)
Swarm of Rats (5)
Giant Catapault (4)





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Orcs are vicious and aggressive and everything about the Orc army reflects this, from your units to your command cards to your special ability. As general of the Orc army you will keep your enemies constantly on the defensive and no faction is better at turning a break in the enemy line into victory. Skillful (but often cowardly) goblins round out your basic forces and mighty regenerating trolls are an almost unstoppable force.

As the leader of the orcish horde you can Lash your troops. For one command action, Lashing a unit increases its movement class by one and gives it an extra attack die for the turn. When battle lines turn into rough melee, this ability will let you take quick advantage of broken formations or routing enemy units, sending your troops in quickly to flank or pinch the enemy.

Starter Deck

Basic Rulebook
Command Cards (30)
Reference Cards (2)
Crazed Goblins (2)
Goblin Bowmen (3)
Goblin Raiders (2)
Goblin Spearmen (2)
Goblin Wolf Riders (2)
Orc Axemen (1)
Orc Marauders (1)
Orc Spearmen (2)
Orc Swordsmen (2)
Trolls (1)





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Reinforcement Deck

Advanced Rulebook
Crazed Goblins (4)
Goblin Bowmen (5)
Goblin Raiders (2)
Goblin Spearmen (5)<